All Smashing Magazine's articles, sorted chronologically. Over 11 years, we've published 2137 articles, written by 229 hard-working authors. Still counting.
Cross-browser testing is time-consuming and laborious. This, in turn, makes it expensive and prone to human error… so, naturally, we want to do as little of it as possible. This is not a statement we should be ashamed of. Developers are lazy by nature: adhering to the DRY … Read More…
As I was leading my course in responsive web design between 2011 and 2012, I kept stumbling over the process of wireframing. My students tended to focus on the wireframe as being the end game in the planning process. They didn’t understand that responsive design focuses on … Read More…
A detailed look at the basics of HTTP/2 as they apply to web designers and developers. We’ll look at the key features of the new protocol, browser and server compatibility, and detail the things you might need to think about as we see more adoption of HTTP/2. Read More…
In May of 2015, Facebook unveiled its new in-app publishing platform, Instant Articles. A month later, Apple declared that the old Newsstand experience (essentially a fancy folder full of news apps) would be replaced in iOS 9 with a brand new news-aggregation and discovery … Read More…
I often think about our responsibility as web developers. I compare our job to a health worker, to a craftsman, and I realize that we have a pretty easy job in most cases. Usually, nobody’s life will be affected if a website is not available for a couple of minutes or hours. … Read More…
Typography can make all the difference. However, if your project has to get along on a very limited budget and you need to rely on free fonts, good ones are never easy to find. Luckily, we stumbled across some real gems lately.\n\nThe following fonts can be downloaded for … Read More…
Reviews, testimonials and word of mouth are winning the war in branding. A sea of research is out there about social proof and what to do and what not to do about soliciting customer reviews. It’s overwhelming to read and digest it all, let alone to know which nuggets are … Read More…
When we started out with riddles, we wanted to have an entertaining yet challenging game that wouldn’t be easy to crack, and would keep our dear readers busy for quite some time. Read More…
Mark Zuckerberg once said, “The biggest mistake that we made, as a company, is betting too much on HTML5 as opposed to native… because it just wasn’t there. And it’s not that HTML5 is bad. I’m actually, long term, really excited about it.” And who wouldn’t be excited by the … Read More…
The first time I became aware of brand inconsistency was four, maybe five years ago. Companies were extending their appearances to apps, social media and other digital channels. And so did the bank I worked for back then. Unfortunately, no style guides were available to … Read More…