Infinite scroll promised to provide users with a better experience. However, the good is often accompanied by the bad and the ugly. Once we understand the strengths and weaknesses of infinite scrolling, we can begin to use it to empower our interfaces. Read More…
There are several ways to make navigation responsive, and usually the solution we need is quite straightforward. But despite the apparent simplicity, there are many underlying factors which, when thought through and implemented properly, can make a simple solution even … Read More…
For most websites, navigation is not particularly challenging. A primary navigation bar, supported by sub-navigation, is often enough. Typically, sub-navigation displays the parent, siblings and children of the current page. Read More…
There are 3,997 different Android devices. Your navigation should work with all of them. C-Swipe can help: It is an alternative navigation pattern for tablets and mobile devices that is novel, ergonomic and localized. Read More…
The varying viewports that our websites encounter on a daily basis continue to demand more from responsive design. Not only must we continue to tackle the issues of content choreography — the art of maintaining order and context throughout the chaotic ebb and flow of the Web … Read More…
The key statement of Fitts’s Law is that the time required to move a pointing device to a target is a function of the distance to the target and its size. In layman’s terms: the closer and larger a target, the faster it is to click on that target. This is easy to understand, … Read More…
We tend to think of navigating a website as clicking from page-to-page via some kind of global navigation that’s always visible. When it comes to a single page, we often think scrolling is the one and only way to move from one end to the next. Sometimes global … Read More…
I sincerely believe that the user experience community should add game design to its toolbox of competencies. If we’re truly committed to creating satisfying user experiences, then there’s no reason why games, which can satisfy people so richly, should be excluded. Read More…
Most of us are pretty familiar with responsive Web design by now. Basically, it uses a combination of a fluid layout and media queries to alter the design and layout of a website to fit different screen sizes. There are other considerations, too. For example, a lot of work … Read More…
When users land on your website, they typically read the content available. Then, the next thing that they will do is to try and familiarize themselves with your website. Most of the time this involves looking for navigation. Read More…