All Smashing Magazine's articles, sorted chronologically. Over 11 years, we've published 2137 articles, written by 229 hard-working authors. Still counting.
The visual interface is an obvious place to begin digging into accessibility. In this article, we’ll discuss some of the most common visual impairments, focusing on color-blindness to explain how you can make small changes to your workflow and products to ensure you’re not … Read More…
Five years ago, when, for the first time ever, I was invited to speak at one of the best front-end conferences in Europe, I had quite a mixture of feelings. Obviously, I was incredibly proud and happy: I had never had a chance to do this before for a diverse audience of … Read More…
When first learning how to use Grid Layout, you might begin by addressing positions on the grid by their line number. This requires that you keep track of where various lines are on the grid, and also be aware of the fact the line numbers reverse if your site is displayed … Read More…
Editor’s Note: Welcome to this month’s web development update. Anselm has summarized the most important happenings in the web community that have taken place over the past few weeks in one handy list for you. Enjoy!
As web developers, we’re working in a very diverse … Read More…
You know that user feedback is crucial — after all, your users will decide whether your app succeeds or not — but how do you know whether users are being fair and objective in their feedback?
We can tell you: They won’t be. All of your users will be giving you biased … Read More…
Through service workers, all framework and application code to output the HTML view can be precached in the browser, thus speeding up both the first meaningful paint and the time to interact. In this article, I will share my experience with implementing service workers for … Read More…
Editor’s Note: We’ve been closely working with Maya on this article, and we’re happy to see the final result now being published on 18F. We highly encourage more teams to share the lessons they learned when building design systems or pattern libraries, and we’re always … Read More…
If you’re into wristwatches, like me, and are also a fan of the Sketch app (or just want to get better at it), then this is the tutorial for you. In it, you will learn how to create a very realistic and detailed vector illustration of a watch using basic shapes, layer styles … Read More…