All Smashing Magazine's articles, sorted chronologically. Over 11 years, we've published 2137 articles, written by 229 hard-working authors. Still counting.
A few weeks ago, I dug up an old article that I wrote for Smashing Magazine, “When One Word Is More Meaningful Than a Thousand.” While I stand firmly behind all of the HTML development principles I listed back then, the article lacked one important thing: hands-on examples. Read More…
Testers are often thought of as people who find bugs, but have you ever considered how testers actually approach testing? Do you ever wonder what testers actually do, and how they can add value to a typical technology project? I’d like to take you through the thought process … Read More…
Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Check out the likes of Nutmeg and … Read More…
There is a prevalent belief amongst developers that design is a skill that can’t be learned — you either have it or you don’t. While much of this can be attributed to the perception that heightened creativity is required to produce good design, the truth is … Read More…
I have an idea for a new product — can I tell you about it? It will take months to develop, and even though this kind of thing is usually given away for free, I’m going to charge for it. Oh, and the market for it probably won’t be very big… Wait, come back! Where are you … Read More…
The future is mobile. As more and more people are turning to mobile devices, designers and developers are facing new challenges and opportunities. Web design has to adapt, but before it can do so, we have to do our homework first. We have to understand the new medium, … Read More…
Howdy, folks! Welcome to more Smashing Magazine CSS Q&A. It works like this: you send in questions you have about CSS, and at least once a month we’ll pick out the best questions and answer them so that everyone can benefit from the exchange. Read More…
While Fireworks can be a useful and powerful tool for any screen designer, several aspects of it make it really shine in an enterprise environment when used by both small and large design teams. What do I mean by “enterprise”? For the purpose of this article, enterprise can … Read More…
Misaligned interests create tension in the design process that can lead to bad, and potentially unethical, design decisions, that result in inferior products. In this article I will examine how the desire to build a large audience by giving away your products and services … Read More…
When Albert Einstein was a professor at Princeton University in the 1940s, there came the time for the final exam of his physics class. His assistants passed the exam forms to the hundreds of students, and the hall was dead silent. One of the assistants suddenly noticed … Read More…